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Rebecca Lau
Rebecca Lau
Technical Artist
Dallas, United States

Summary

Technical Artist @ Probably Monsters

Previosly @ Halo, Turn10 & Fortnite

Skills

Character RiggingCreature RiggingFluid SimulationHair/Fur SimulationCloth SimulationEnvironment ModelingProp ModelingLightingTexturingGame DevelopmentGroomingReal Time VFXHard Surface Rigging

Software proficiency

Maya
Maya
Houdini
Houdini
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Adobe Lightroom
Adobe Lightroom
Photoshop
Photoshop
After Effects
After Effects

Reel

Productions

    • Video Game
      Fortnite
    • Year
      2024
    • Role
      Implementation Artist
    • Company
      Frame Machine / Epic Games
    • Video Game
      Incubation Project (Not Released)
    • Year
      2023
    • Role
      Associate Technical Artist
    • Company
      Turn 10 Studios
    • Video Game
      Halo Infinite
    • Year
      2022
    • Role
      Summer Apprentice Character Technical Artist
    • Company
      343 Industries

Experience

  • Technical Artist at Probably Monsters
    US
    May 2025 - Present

    - Rigged character & creature assets & implementing procedural rigging

    systems using UE Control Rig & BP tools

    - Developed facial animation pipeline dev with lead

    - Research & developed procedural hit reaction systems, enabling designed to

    implement more responsive and dynamic combat feedback

  • Unreal Technical Artist at Frame Machine
    April 2024 - April 2025

    Developed Python tools for animators and riggers, streamlining rig organization and reducing production time.

    Collaborated on Fortnite marketing assets by refining designs in Photoshop and integrating them into UE5, ensuring proper visualization within shop tiles.

    Efficiently adapted to proprietary tools and workflows, ensuring the timely delivery of polished, high-quality assets within tight seasonal releases.

  • Disney College Program at Walt Disney Company
    Florida
    January 2024 - March 2024

    Provided exceptional service while offering a wide range of Disney snacks, beverages, and merchandise to guests from all corners of the globe

    Shared insider tips on exploring the park to guests

    Strived to create unforgettable moments and exceed guest expectations with every interaction by creating Magical Moments

  • Associate Apprentice Technical Artist at Turn 10 Studios
    Redmond, US
    July 2023 - December 2023

    Turn 10 Unreleased Game

    Work with game designer and environment artist to create a white-box for an incubation project.

    Created VFX assets to help enhance the gameplay.

    Enhanced in-game movement realism by retargeting motion capture data to MetaHumans rig, ensuring a seamless and accurate representation of character motions within the game environment.

    Forza Car Focus Space

    Work with game designer and environment artist to create a Forza Focus CarSpace Prototype

    Initiated the conceptualisation of a showcase designed at providing a preview of forthcoming mechanics designated for integration into the Forza game series.

    Rigged proprietary car assets that runs on high performance

    Modeled high-performance assets that helped in the set dressing of the environment.

  • Character Technical Artist (Summer Apprentice) at 343 Industries
    Redmond
    June 2022 - September 2021

    Worked on LODs for in-game assets for Halo Infinite's S3/S4 content to run on optimal performance.

    Learned proprietary engine and tool while working on projects.

    Experience working on a AAA title.