Unreal Integration & Technical Artist
Formerly at 343 Industries & Turn 10 Studios
Developed tools for animators using Python
Part of the Fortnite team implementing marketing content
Turn 10 Unreleased Game
Work with game designer and environment artist to create a white-box for an incubation project.
Created VFX assets to help enhance the gameplay.
Enhanced in-game movement realism by retargeting motion capture data to MetaHumans rig, ensuring a seamless and accurate representation of character motions within the game environment.
Forza Car Focus Space
Work with game designer and environment artist to create a Forza Focus CarSpace Prototype
Initiated the conceptualisation of a showcase designed at providing a preview of forthcoming mechanics designated for integration into the Forza game series.
Rigged proprietary car assets that runs on high performance
Modeled high-performance assets that helped in the set dressing of the environment.
Worked on LODs for in-game assets for Halo Infinite's S3/S4 content to run on optimal performance.
Learned proprietary engine and tool while working on projects.
Experience working on a AAA title.