Rebecca Lau
Rebecca Lau
Unreal Integration & Technical Artist
Washington, United States

Summary

Unreal Integration & Technical Artist
Formerly at 343 Industries & Turn 10 Studios

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Skills

Environment ModelingLightingProp ModelingTexturingGame DevelopmentFluid SimulationGroomingCloth SimulationHair/Fur SimulationCharacter RiggingCreature RiggingReal Time VFXHard Surface Rigging

Software proficiency

Maya
Maya
Houdini
Houdini
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Adobe Lightroom
Adobe Lightroom
Photoshop
Photoshop
After Effects
After Effects

Reel

Productions

    • Video Game
      Halo Infinite
    • Year
      2023
    • Role
      Summer Apprentice Character Technical Artist
    • Company
      343 Industries

Experience

  • Unreal Technical Artist at Frame Machine
    April 2024 - Present

    Developed tools for animators using Python

    Part of the Fortnite team implementing marketing content

  • Associate Apprentice Technical Artist at Turn 10 Studios
    Redmond, US
    July 2023 - December 2023

    Turn 10 Unreleased Game

    Work with game designer and environment artist to create a white-box for an incubation project.

    Created VFX assets to help enhance the gameplay.

    Enhanced in-game movement realism by retargeting motion capture data to MetaHumans rig, ensuring a seamless and accurate representation of character motions within the game environment.

    Forza Car Focus Space

    Work with game designer and environment artist to create a Forza Focus CarSpace Prototype

    Initiated the conceptualisation of a showcase designed at providing a preview of forthcoming mechanics designated for integration into the Forza game series.

    Rigged proprietary car assets that runs on high performance

    Modeled high-performance assets that helped in the set dressing of the environment.

  • Character Technical Artist (Summer Apprentice) at 343 Industries
    Redmond
    June 2022 - September 2021

    Worked on LODs for in-game assets for Halo Infinite's S3/S4 content to run on optimal performance.

    Learned proprietary engine and tool while working on projects.

    Experience working on a AAA title.