Metahuman demo + look for one of the characters in my capstone film.
Following video shows the final test look on the character in engine + FX
My website shows a step by step process on how to get the Metahuman rig to target onto a human biped rig so its animator friendly in Maya (https://www.rebeccalau.com/metahumantargetbipedrig)
Bahri (Diver Character) modeled by Zoey in Zbrush and retopo-ed in Maya. We brought the mesh into engine and collaborated in styling Bahri in the Metahuman Editor.
Character in Metahuman Editor was done in Zoey's computer
Metahuman demo recorded by Zoey Chen
Character Design by Connor Bushoven
Character Model by Zoey Chen